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------->>PRINTABLE VERSION OF RESUME<<-------
Leonardo C. Braz da Cunha
leobraz@drainwash.com
(831) 588-4304
| OBJECTIVE: |
To produce high quality art while working with a creative and inspiring team in the video game industry
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| QUALIFICATIONS: |
- Next-gen console and real-time game development exprience
- Solid understanding of 3D art production pipeline
- Experience using version-control systems (Gimme, Svn)
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| SOFTWARE SKILLS: |
Maya, 3D Studio Max, Unreal 3 Development Kit , Mudbox, Photoshop, CrazyBump, TileKiller, After Effects, Premiere, Illustrator, Flash, Dreamweaver, Microsoft Office, HTML.
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| EXPERIENCE: |
3D Artist, January 2008 to Present
SANTA CRUZ GAMES , Santa Cruz, CA
- Created assets for 5 unique IP’s
- Participated in Agile Development techniques
SPONGEBOB AND THE NICKTOONS GRAVJET RACING --XBLA
- Created unique vehicle assets and textures from concept
- Modeled characters based on popular Nicktoon properties
- Set UV layouts and painted Textures for environment
- Utilized Maya Cgfx shaders and Collada tools
TINKERBELL AND THE LOST TREASURE -TV Plug and Play
- Created 3D environments, 2D UI and FX assets
- Optimized film-character models and textures for use in game
- Collaborated with engineers to develop and refine asset creation pipeline and tools
TOMB RAIDER UNDERWORLD – Nintendo DS
- Collaborated with a team of artists to build environments
- Created model and texture assets under strict graphic and memory limitations
- Used proprietary tools and software
- Tracked and fixed bugs for final polish
SPIDER-MAN AND THE MASKED MENACE -- TV Plug and Play
- Modeled and textured characters based on specific comic-book IP
- Modeled and textured environment assets for backgrounds
- cleaned and detailed character sprite frames
- Maintained a rigorous, tight schedule
STAR WARS- CLONE WARS – TV Plug and Play
- Modeled and textured unique IP assets based on upcoming film and series
- Created new textures for unfinished film models
- Maintained a rigorous, tight schedule
Art Intern, June 2007 to September 2007
CRYPTIC STUDIOS , Los Gatos, CA
- Assisted Environment Art team in creating and modifying assets
- Used proprietary software and tools to build and layout environments with modular assets and create unique material textures
- Collected reference material for outsource objects
- Made concept designs for outsource objects lacking world reference
- Created new invention icons for CITY OF HEROES VOLUME 11 expansion
3D modeling and animation intern, July 2006 to August 2006
THUNDERBEAN ANIMATION , San Jose, CA
- Modeled from simple 2d concepts to match design style of the film.
- Created a rendering strategy to combine 3D elements into a 2D film.
- Worked closely with layout artist and director to complete 4 shots of animation
- Composited shots
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| EDUCATION: |
Achieved a Bachelor of Fine Arts Degree in Animation/Illustration
San Jose State University, San Jose, CA
Date of graduation: May 26, 2007
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| RELEVANT COURSEWORK: |
3D Modeling, Traditional and Digital Animation, Life Drawing. Concept art / Visual Development, 2D Design, Representational drawing and painting.
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| ADDITIONAL STUDIES: |
Acme Animation Training Program, San Jose, CA, 2005 – 2007
Received feedback and critiques by industry professionals from various feature film and game studios through weekly broadcast video transmissions and internet forums
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| LANGUAGE: |
fluency in Portuguese
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References available upon request
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