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Leonardo C. Braz da Cunha

leobraz@drainwash.com

(831) 588-4304

 

OBJECTIVE:

To produce high quality art while working with a creative and inspiring team in the video game industry

QUALIFICATIONS:
  • Next-gen console and real-time game development exprience
  • Solid understanding of 3D art production pipeline
  • Experience using version-control systems (Gimme, Svn)
SOFTWARE SKILLS:

Maya, 3D Studio Max, Unreal 3 Development Kit , Mudbox, Photoshop, CrazyBump, TileKiller, After Effects, Premiere, Illustrator, Flash, Dreamweaver, Microsoft Office, HTML.

EXPERIENCE:

3D Artist, January 2008 to Present

SANTA CRUZ GAMES , Santa Cruz, CA

  • Created assets for 5 unique IP’s
  • Participated in Agile Development techniques

SPONGEBOB AND THE NICKTOONS GRAVJET RACING --XBLA

  • Created unique vehicle assets and textures from concept
  • Modeled characters based on popular Nicktoon properties
  • Set UV layouts and painted Textures for environment
  • Utilized Maya Cgfx shaders and Collada tools

TINKERBELL AND THE LOST TREASURE -TV Plug and Play

  • Created 3D environments, 2D UI and FX assets
  • Optimized film-character models and textures for use in game
  • Collaborated with engineers to develop and refine asset creation pipeline and tools

TOMB RAIDER UNDERWORLD – Nintendo DS

  • Collaborated with a team of artists to build environments
  • Created model and texture assets under strict graphic and memory limitations
  • Used proprietary tools and software
  • Tracked and fixed bugs for final polish

SPIDER-MAN AND THE MASKED MENACE -- TV Plug and Play

  • Modeled and textured characters based on specific comic-book IP
  • Modeled and textured environment assets for backgrounds
  • cleaned and detailed character sprite frames
  • Maintained a rigorous, tight schedule

STAR WARS- CLONE WARS – TV Plug and Play

  • Modeled and textured unique IP assets based on upcoming film and series
  • Created new textures for unfinished film models
  • Maintained a rigorous, tight schedule

Art Intern, June 2007 to September 2007

CRYPTIC STUDIOS , Los Gatos, CA

  • Assisted Environment Art team in creating and modifying assets
  • Used proprietary software and tools to build and layout environments with modular assets and create unique material textures
  • Collected reference material for outsource objects
  • Made concept designs for outsource objects lacking world reference
  • Created new invention icons for CITY OF HEROES VOLUME 11 expansion

3D modeling and animation intern, July 2006 to August 2006

THUNDERBEAN ANIMATION , San Jose, CA

  • Modeled from simple 2d concepts to match design style of the film.
  • Created a rendering strategy to combine 3D elements into a 2D film.
  • Worked closely with layout artist and director to complete 4 shots of animation
  • Composited shots
EDUCATION:

Achieved a Bachelor of Fine Arts Degree in Animation/Illustration

San Jose State University, San Jose, CA

Date of graduation: May 26, 2007

RELEVANT COURSEWORK:

3D Modeling, Traditional and Digital Animation, Life Drawing. Concept art / Visual Development, 2D Design, Representational drawing and painting.

ADDITIONAL STUDIES:

Acme Animation Training Program, San Jose, CA, 2005 – 2007

Received feedback and critiques by industry professionals from various feature film and game studios through weekly broadcast video transmissions and internet forums

LANGUAGE:

fluency in Portuguese

References available upon request

Leonardo C. Braz da Cunha All Rights Reserved ©